By Microsoft Official Academic Course
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Additional resources for 98-374 MTA Gaming Development Fundamentals
All games have the same mechanics; only their complexity differs. You must consider each of the following elements of game mechanics in your conceptualization: • • • • • Quest Task Activities How to win Game goals 22 | Lesson 1 Figure 1-16 The game mechanics cycle Player Action Character jumps to reach apple Game Effect Has player reached apple? No Apple remains on screen Player’s health remains same Feedback 2 Yes Feedback 1 Increase player’s health Show half-eaten apple Player moves forward CERTIFICATION READY Can you name three different quests?
What types of sound effects work best in the game? The list is not exhaustive. You must remember that players enjoy the gaming experience if the game is supported by a good audio theme. Remember the following tips when choosing the audio theme: • Think about all the situations that can arise in the game and then consider the sounds you will require to go with the situations. • Purchase and use sound software that will allow you to explore diverse sound effects. Ideating and Conceptualizing a Game | 21 • Consider the types of sound effects the game will require.
Based on the result of the player character’s action and according to the game rule, the game will provide either of the following feedback. • Feedback1: If the character reaches the apple, it will be shown as having been eaten, and this will trigger a corresponding improvement in the character’s health. • Feedback2: If the character cannot reach the apple, the apple will be shown to remain where it was on the screen and the character’s health will remain the same. Based on the feedback, the player will move the character forward or make the character jump again.