ActionScript for Flash MX Pocket Reference: Quick Reference by Colin Moock

By Colin Moock

Flash MX builders who want quick on-the task reminders in regards to the ActionScript language will locate O'Reilly's new ActionScript for Flash MX Pocket connection with be the appropriate answer. This concise and easy-to-use reference is the transportable significant other to the Flash coder's crucial source, ActionScript for Flash MX: The Definitive consultant through Colin Moock. thoroughly updated, together with tools and houses extra within the most up-to-date Flash participant, it's the vital fast reference for ActionScript programmers.The ActionScript for Flash MX Pocket Reference offers a whole precis of ActionScript, Flash MX's object-oriented programming language, protecting the center items' and periods' tools and houses. additionally lined are ActionScript's worldwide houses, international capabilities, operators, statements, key phrases, and directives. This compact e-book additionally comprises a good precis of ActionScript syntax and top practices, masking datatypes, variables, loops, conditionals, identifiers, occasion dealing with, and object-oriented programming briefly order. For programmers coming from different languages, it bargains a brief orientation to the most typical Flash parts and operations together with motion picture Clips, loading and drawing photos, textual content manipulation, facts transfers, and XML parsing.O'Reilly's Pocket References became a favourite between builders in every single place. by means of delivering a wealth of significant info in a concise, well-organized structure, those convenient books convey simply what you want to whole the duty to hand. whilst you may have reached a sticking aspect and wish to get to the reply fast, the hot ActionScript for Flash MX Pocket Reference is the publication you will want within sight.

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Extra resources for ActionScript for Flash MX Pocket Reference: Quick Reference for Flash MX Programmers (Pocket Reference (O'Reilly))

Example text

The undefined value is returned by the interpreter automatically whenever a variable, property, or array element is accessed but does not exist or has not yet been assigned a value. By contrast, the null value is used by programmers to indicate that a variable, property, or array element intentionally has no value. Note that null and undefined are considered equal by the == operator. To test explicitly for one but not the other, use the strict equality operator, ===, which consists of three equals signs.

Arrays Arrays are used to manage a collection of data values in a simple list (ActionScript does not supply any higher-level data structures for collection management). pop(); Arrays | 25 Other array methods, such as push( ), unshift( ), and sort( ), are listed in the reference section. length; i++) { trace("Game " + i + " is " + games[i]); } The following code does the same thing but more than twice as fast, because it calculates the length of the array only once. , they can be multidimensional): var var var var titeRow = ["Name", "Description"]; row1 = ["Mario", "Classic game"]; row2 = ["Sly Cooper", "Great game"]; games = [titleRow, row1, row2]; To access nested elements, use the array access operator ([]) in succession: // Access the description of Sly Cooper: var slyDesc = games[2][1]; Operators Table 9 lists the precedence (“P”) and the associativity (“A”) for ActionScript operators.

But if the Flash movie is running in a browser, the getURL( ) function replaces the current HTML page containing the Flash Player, effectively terminating the Flash movie. To load a document into a different window or frame, supply the window or frame name as the second argument to getURL( ). org/", "_blank"); Loading Variables To load URL-encoded variables from a text file or server-side application, create an instance of the LoadVars class and invoke its load( ) method. When the variables have been received, they will be made available as properties of the instance.

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