Advanced 3-D Game Programming with DirectX 8.0 by Peter Walsh

By Peter Walsh

Microsoft’s DirectX is a robust set of software programming interfaces used for multimedia software improvement. the newest model bargains elevated functionality, higher usability, and extra energy to create the following new release of interactive leisure items that rival whatever noticeable some time past. This revision of the best-selling complex three-D video game Programming utilizing DirectX 7.0 specializes in the recent beneficial properties of DirectX 8.0, offering lots of code to aid readers know how to create laptop video games utilizing this complex multimedia software improvement platform.

Among the subjects mentioned are: * lighting fixtures and shading schemes * Networking and multithreading * Texture mapping * Scene administration

Along with a number of pattern functions that focus on particular algorithms, complete resource code is equipped for a client-server networked 3-D first-person video game that demonstrates some of the thoughts mentioned within the e-book. this provides readers the chance to enhance their very own code simply, basing it upon the expertise mentioned within the book.

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However, if you seriously start developing a 3-D game you’ll need utilities to help manage your data. When the day comes that you need to build those utilities, crack open a good book on MFC and you’ll have stuff up and running in no time. A few good resources are listed at the end of this chapter. One of the best books on MFC is Professional MFC with Visual C++ by Mike Blaszczak, published by Wrox Press. Class Encapsulation So, now that you can create a window, I’m going to show you how to design a framework that will sit beneath the Direct3D and other game code and simplify the programming tasks needed in all of the other applications you’ll be building in the book.

Important Window Messages Most of the code in this book uses Windows as a jumping-off point—a way to put a window up on the screen that allows you to draw in it. I’ll only be showing you a small subset of the massive list of window messages in Windows, which is a good thing since they can get pretty boring after a while. 4 describes the important messages and their parameters. 4: Some important window messages WM_CREATE Sent to the application when Windows has completed creating its window but before it is drawn.

This book is an excellent introduction to COM programming. It takes you through the steps of how COM objects are implemented, how to create them, and how to use some more advanced COM features like aggregation. Kruglinski, David J. et al. Programming Microsoft Visual C++, Fifth Edition. Redmond: Microsoft Press, 1998. ISBN: 1572318570. This is a great introduction to MFC programming. It leads you through creating document view applications, dialog-based applications, and some of the cooler features of MFC programming.

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