Agile in a flash : speed-learning Agile software development by Ottinger, Tim; Pfalzer, Susannah; Langr, Jeff

By Ottinger, Tim; Pfalzer, Susannah; Langr, Jeff

Real agilists do not weigh themselves down with libraries of books, they retain their vital details convenient with them constantly. Jeff and Tim pack over 20 years of expertise training and doing agile into Agile in a Flash, a distinct deck of index playing cards that healthy smartly on your pocket and tack simply onto the wall. Agile in a Flash playing cards run the gamut of agile, protecting consumer, making plans, group, and developer recommendations that will help you prevail on agile initiatives. you should use playing cards from the deck in lots of methods: as references, reminders, educating instruments, and dialog items. Why no longer get units to your complete workforce or organization?

This complete set of playing cards is an fundamental source for agile groups. The deck of Agile in a Flash playing cards teaches management, teamwork, fresh programming, agile ways to challenge fixing, and assistance for training agile groups. staff individuals can use the playing cards as reference fabric, ice breakers for conversations, reminders (taped to a wall or monitor), and resources of worthy counsel and hard-won knowledge. The playing cards are:

Bite-sized! learn one perform or point at a time in a few minutes.

clever! every one card has years of sensible adventure at the back of it.

moveable! playing cards healthy simply on your pocket or backpack.

An fundamental software for any agile crew, and a must have for each agile trainer or Scrum Master.

The Agile in a Flash deck is damaged into 4 components: making plans, workforce, coding, and agile innovations. front of every card is a short checklist - a precis of the belongings you need to know and keep in mind. The again offers extra element on all of the bullet issues, and gives sage nuggets of data in line with huge specialist adventure. Tape the playing cards for your wall, stick them in your computer screen, and get agile fast.

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Extra info for Agile in a flash : speed-learning Agile software development : Agile cards for Agile teams

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Successful stand-ups are short and to the point and generally follow the rules shown on this card. You actually do stand to help constrain the meetings to five to ten minutes. Beyond the rules we show here, create your own rules to help keep stand-ups lively but to the point. For example, some teams toss around a token indicating who has the floor. One team we met required newcomers to sing for the group (Jeff sang I Feel Pretty). Stand-ups are designed for the day-to-day team. It’s important that the team prevent others from derailing the focus of the meeting.

ATs are slow by definition. Download from Wow! com> 22 Acceptance Test Design Principles Well-designed acceptance tests are ➤ Abstract ➤ Bona fide ➤ Cohesive ➤ Decoupled ➤ Expressive ➤ Free of duplication ➤ Green Download from Wow! com> Card 22—A CCEPTANCE T EST D ESIGN P RINCIPLES T HE P LAN Acceptance tests (ATs) are as enduring and important an artifact as your code. Their proper design will minimize maintenance efforts. Abstract A test is readable as a document describing system behavior. Amplify your test’s essential elements, and bury its irrelevant details so that nontechnical staff can understand why it should pass.

Cohesive A test expresses one goal accomplished by interacting with the system. Don’t prematurely optimize by combining multiple cases into one test. Decoupled Each test stands on its own, not impacted by or dependent upon results of other tests. Expressive A test is highly readable as documentation, requiring no research or analysis from its readers. Name it according to the goal it achieves. Free of duplication Duplication increases risk and cost, particularly when changes to frequently copied behavior ripple through dozens or more tests.

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